Thursday, October 20, 2011

Experiment Plan: Odd Numbers

Group: Kateryna Bilyk, Rebekah Lan, Jacky Mao

1. Experiment Title :
Banana Suit Race

3. Mechanics: Participants, in banana suits, will need to accomplish certain tasks and receive proof of achievements through each group member. To receive the first proof of accomplishment, 1 copyable prim will be hidden somewhere, take a copy and bring it to Kateryna. They will then locate Rebekah who will have them jump on a trampoline 10 times. Then they will need to locate Jacky, solve the riddle he will be standing next to and whoever PMs him the answer first, wins.

5. Roles:

Goals - The group members. Will monitor and check each player for proof of completing a certain task.

Participants - Those involved in the rat race against each other to see who will finish the quicke

7. Assets Provided:

  • "Proof" of accomplishing a certain task to move on. Will be provided by each goal.
  • (14) specially hidden objects that will be scattered about for the first task.


    9. Feedback SurveyMonkey Survey Link (and inworld survey link object):

    Tentative questions:
    1. What placing were you in the race? (fill in)
    2. Which task did you find the most fun? (scavenger, trampoline, x)
    3. Which task did you find the most challenging? (scavenger, trampoline, x)
    4. How long did it take you to accomplish the scavenger task? Estimate. (fill in)
    5. How long did it take you to accomplish the trampoline task? Estimate. (fill in)
    6. How long did it take you to accomplish the x task? Estimate. (fill in)
    7. How long did it take you to finish the race? Estimate. (fill in)
    8. Rate your overall experience (1-10, 1 being 'boring' and 10 being 'Great!')

    11. Production Plan

    Event will likely take place at a public sandbox (which ideally will be the kind that clears every 3-4 hours) seeing as to how we will need to rez objects. We will create a specially marked and non-copy prim and hide it somewhere. We may be using other prims/sculpties to use to provide as hiding spots if necessary (such as buildings, trees, etc). We will also be acquiring a scripted trampoline for use in the second task. About an hour or so before the event, we will set up the necessary items in place and take position. From there, the event and race shall begin.


    Banana Suit participants will be required to wear. It is transferable so we will be able to provide it for everyone. Participants are allowed to find/make a different banana suit if they like.

    Thursday, October 13, 2011

    Second Life: Brainstorming

    I enjoy sightseeing in Second Life; seeing what people manage to re-create (such as The Great Wall of China) and from their own imaginations such as buildings made out of lego pieces and gigantic trampolines.

    Some interactive aspects of SL are also fun such as certain events opting you to be animated (such as a dance club where the mod would prompt you to 'dance') or clicking on a certain piece of furniture would prompt your avatar to sit down.

    Current skills I have just go within the scope of what I have covered in previous blog posts such as prims, sculpts, and clothing+tattoos. In terms of what I already have, some of the basic knowledge of some Adobe programs such as InDesign, Photoshop, Illustrator and After Effects.

    One event that Kateryna and I were considering doing would be a fashion show. We would rent or prim a runway and make/design clothes for interested users. Said interested users may already have an outfit they would like to showcase as well.

    Other events I have mused would include art shows and tours.

    Friday, October 7, 2011

    Second Life: Clothing - Animated Clothes via Prims and Scripts

    Wearing Animated Gifs

    Unfortunately, wearing animated gifs isn't as simple as uploading it and wearing it as a texture. However, you can apply textures to prims/sculpties in which you can dictate movement through scripts. In this case, we want our texture to be in constant movement of all the layers it takes to look animated.

    Say we want to use this which I named 'crazy colors':


    Download the GIF 2 SL Animated Texture Program here (Windows only). Open up the program and 'Load Gif', select your image, and then click 'Output'. From there it would separate all the frames into one jpeg file:


    It, to quote: "automatically outputs the number of frames horizontally, vertically and the frames per second on the name of the final image for ease of use with a supplied free script on the site. Upload the image, toss the texture into a prim, add the script and it works."

    So along with the output, the image name also includes the numbers you would like to plug into the provided script to make it move horizontally, vertically, etc. In this case: 5, 2, and 10.

    Now, let's go into Second Life and rez a prim. Since I have already have a sculpty in mind, any shape will do. To bring in your sculpty, go to Object and in the first dropdown, select "Sculpted" and select your customized scultpy in the 'Texture' box. In this case, I want to have this animated gif as a sort of hat so I have a hollow shaped one.




    From there, go to 'Texture' and select our outputted image within the 'Texture' box. Now we have our desired choice of attire with the image. Now to make in animated.




    Click on the 'Content' > 'New Script'. Double click on the New Script we have created and replace all the coding with the following:

    integer XXX = 3; // Change this to the number of frames up and down
    integer YYY = 2; // Change this to the number of frames across
    float rate = 8.0;// change this to the number of frames per second
    default
    {
    state_entry()
    {
    llSetTextureAnim(ANIM_ON | LOOP, ALL_SIDES,XXX,YYY,0,0,rate );
    }
    }


    so my coding looked like:

    integer XXX = 3; // 5
    integer YYY = 2; // 2
    float rate = 8.0;// 10
    default
    {
    state_entry()
    {
    llSetTextureAnim(ANIM_ON | LOOP, ALL_SIDES,XXX,YYY,0,0,rate );
    }
    }


    And now our prim is animated. Now attach it to whereever you like. Since this was intended to be a hat, I had it attached to the Head > Skull.


    Hoorah!






    Thursday, October 6, 2011

    Second Life: Clothing and Tattoos


    CLOTHING



    The very basics of how clothing works in Second Life is covered in this tutorial from the blog: Mermaid Diaries. Essentially, by using a body template made by Robin Wood, you use it as a guide to determine the cut of how you would like the outfit to look on your avatar.








    Following the tutorial, I experimented with a an upper body one and virtually slabbed a color of black over it with the brush tool. Then, I used the pen tool to give the collar a rounded cut. Afterwards, you hide all the visible layers except for the front and back view of the color and save it as a transparent .png or .tga. From there, upload it (for 10 Linden dollars) onto your server.





    Now you want to edit your appearance to add you new creation. For Firestorm users, either right-click and edit outfit or go to Avatar > Outfit. From the gear icon drop down menu, select "New Clothes" > "New Shirt". Then click on the fabric box and find your uploaded shirt under Textures in the Inventory folder
    and voila!





    You can also edit certain areas of the outfit by clicking the 'edit outfit' icon on the upper right of the 'appearance' menu. With this particular example I can really only edit the cut at the collar.




    TATTOOS


    Tattoos work similarly as clothes. Following the Robin Wood template, I applied my desired design ("Jackknife Tattoo" designed by EA) and how I would like it to appear.



    We also would save this as a transparent .png or .tga and upload it onto our server. From there, we click the "Go to additional options" icon > "New Clothes" > "New Tattoo". Click the "Upper Tattoo" box and select your uploaded image from under the "Textures" folder under "Inventory". And there you have it!