CLOTHING
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The very basics of how clothing works in Second Life is covered in this tutorial from the blog: Mermaid Diaries. Essentially, by using a body template made by Robin Wood, you use it as a guide to determine the cut of how you would like the outfit to look on your avatar.
Following the tutorial, I experimented with a an upper body one and virtually slabbed a color of black over it with the brush tool. Then, I used the pen tool to give the collar a rounded cut. Afterwards, you hide all the visible layers except for the front and back view of the color and save it as a transparent .png or .tga. From there, upload it (for 10 Linden dollars) onto your server.
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Now you want to edit your appearance to add you new creation. For Firestorm users, either right-click and edit outfit or go to Avatar > Outfit. From the gear icon
drop down menu, select "New Clothes" > "New Shirt". Then click on the fabric box and find your uploaded shirt under Textures in the Inventory folder
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and voila!
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You can also edit certain areas of the outfit by clicking the 'edit outfit' icon
on the upper right of the 'appearance' menu. With this particular example I can really only edit the cut at the collar.
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TATTOOS
Tattoos work similarly as clothes. Following the Robin Wood template, I applied my desired design ("Jackknife Tattoo" designed by EA) and how I would like it to appear.
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We also would save this as a transparent .png or .tga and upload it onto our server. From there, we click the "Go to additional options" icon > "New Clothes" > "New Tattoo". Click the "Upper Tattoo" box and select your uploaded image from under the "Textures" folder under "Inventory". And there you have it!
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